Room D) 50’ × 80’ × 30’ ( 120,000 cubic feet)
in positions marked are 9 Gnolls5 have long swords, and 3 have regular battle axes. One has a Battle Axe +2
Chest: 2’ × 2’ × 1’
locked and trapped
8 darts, roll a 5 or better on a d20 and it will hit any armor class.
100 pp
Room E) 80’ × 120’ × 50’ ( 480,000 cubic feet)
pillars are 4’ in diameterNorth row of pillars are connected by an invisible wall.
Nothing happens if the wall is touched.
West wall, Mural of an orgy scene. One of the participents looks like
Strazl Deathclaw on the Frescoe in Sraa Keep room 52
. If the characters have been to Sraa Keep, they will recognize Strazl.
(No actual picture. I’m not an artist.)
Door 4, 5, 6, 7, 8)
Any Knock spells or physical banging etc. on any of these secret doors causes them to open.Room F, G, H, I, J) 10’ × 10’ × 10’
6 skeletons in each room.Room J has a small, 2’ × 2’ × 2’, chest with 3 locks.
it holds a key that fits door 9
If the three locks are not picked successfully, the area marked out
in room E, is the center of a 7d6 Fireball.
Door 9)
Keyhole is 7’ above the floor, in the center of the secret doorI drew a ‘strange’ looking key and keyhole. Basically I told the players
it was a key and keyhole/lock beyond known technology levels.
( too well made, and the teeth were too detailed for this era of ability.)
Door 10)
Secret door from passage into room KTo open push on bottom of door.
Room K) 40’ × 40’ × 30’ trap !
chest on North wall:6’ × 10’ × 3’
2,625 copper pieces
two 1,000 gp gems
one 1,000 gp jewelry
on a 30’ × 30’ × 12’ shelf 18’ above the floor are 6 gargoyles
they have 32 gold pieces
There is a small pipe leading to room D, so they know what happened there. Not surprised.
Door 11)
removing the coins from the chest in room K will cause this secret door to open releasing 6 su-monsters from stasis.Room L) 30’ × 40’ × 30’ ( 36,000) trap !
after room is entered by all of the party, a stone block rises out of the hallway floor and blocks the exit. The rooms floors lowers 60 feet.A wall section on the west side slides open.
Room L is now 30’ × 100’ × 90 and
2 Umber Hulks are shown by unhiding layer ‘block’. The large hollow block is the
room extension. And the solid blue area is the stone block in the passageway.
chest: 4’ × 8’ × 4’
2-3 skeletons in front of chest
15,000 gp; 1,800 pp; seven 1,000 gp jewelry,
one 21,000 gp jewelry, Potion of Super Heroism, Potion Levitation,
Plate Mail +3, Brooch of Shielding
Cleric scroll of five 5th level spells 1)True Seeing, 2) Dispel Evil,
3) True Seeing, 4) Flame Strike, 5) Insect Plague
A search for secret doors will cause room M to lower to room L
and door 12 opens