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Falla Keep, Map 4

Posted

 Falla Keep, Map 4, Fondfield, Trillolara


Room N) 70’ × 70’ × 30’ Chaotic Evil temple

The T-shaped walls are 2 feet thick and 6 feet tall.

The statue is on a 3’ high pillar. And is of a 6’ tall woman, cloaked in a blue-green robe, wearing a golden tiara, with jewels for eyes. Her arms are outstretched. The two flames are on the floor, coming from small brass braziers.

If anyone throws Holy Water on the floor, statues, the T, pillar, statue, or walls, will take the same amount of damage.

Supplication will get, 20 percent chance, a chaotic character their Wish

Supplication will get, 90 percent chance, a chaotic evil character their Wish

One time one Wish total.

Behind the T are
6 su-monsters

Chest: 4’ × 6’ × 3’
1,000 cp ; 1,000 sp ; 3,000 gp ; one 5,000 gp jewelry ; one 6’ Spear +2 ;
Scroll of Protection from Undead and a key

If anyone says something like “What’s this key for ?” will trigger Door 15,
which slides into the floor


Door 13, 14)

deleted from the original drawing


Door Door 15)

opens by method listed in room N


Room O) 40’ × 90’ × 20’ (72,000)

5 CE men: 4 fighters and 1 magic-user

The fighters are behind the staircase, the magic-user is on the stairs.

1) Fighter 8, scale +2, Shield +5, Long Sword +1, helm

after death, armor and weapons stay: cursed. Any wearer/user turns green and glows green in Infravision

2) Fighter 8, scale +2, Shield +5, Long Sword +1, helm

armour crumbles upon death

3) Fighter 6, Plate +2, Shield +3, Long Sword +5, helm

shield okay, rest crumbles upon death

4) Fighter 5, Plate +1, Shield +1, Light Crossbow +2, Spear +2, helm
armour okay,
rest crumbles upon death

5) Magic-User 5, Cloak +4, Ring of Protection +4 AC +4 SR, Wand of Magic Missiles 3 per round

Level 1: Burning Hands, Magic Missle(3), Shocking Grasp, (2)

Level 2: Web, Web

Level 3: Fireball

cloak and wand okay. Ring crumbles into dust upon death.

Magic-User casts fireball, then the fighters attack.


Room P) 10’ × 20’ × 10’

trap: 1-2 spears per person heading down passageway to Room Q
or coming within 10 feet of trap


Room Q) L-shaped: 20’ × 40’ × 15’ – 10’ × 20’ × 10’ empty


Room R) L-shaped: 40’ × 50’ × 30’ – 20’ × 90’ × 10’

3 Minotaurs, one will fall back in an attempt to draw the adventurers into the room,
then the other 2 attack.

If/After the minotaurs killed: a sequence of blue arrows will start on the east wall and
move along the north wall, pointing in the general direction of Room P and Room Q.


Room S) 60’ × 70’ × 60’ ( 252,000 cubic feet)

5 gargoyles on a shelf 30’ up from floor

chest: 6’ × 4’ × 2’
50 pp ; 500 gp ; 1,000 sp


Door 16) 10’ × 10’ × 10’ alcove

any elf comes within 10 feet, door slides into floor. Knock otherwise.


Room RR) 40’ × 50’ × 30’ (60,000 cubic feet)

on floor under shelf is the outline of a stone plug. 3.5 feet in diameter. There
is an iron ring on one side of it.

When the ring is pulled, the shelf swings downward and releases the
Lurker Above

under the stone plug, takes 2 characters both rolling 1-2 on a d6, to open
5,000 sp ; 5,000 gp ; two 70 gp gems ; one 10,000 gp jewelry


Author
Categories South Hemisphere


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