Door 23)
6 depressions in a circle at the large yellow arrow:the depressions are one inch across, in a 1 foot circle.
to open: touch top circle
to close: touch bottom circle
to exit from Room GG and door is closed, push up on door on a 1-2 in 6
Room GG) 60’ × 30’ × 40’ ( 72,000 cubic feet)
yellow mold where markedno treasure
Door 22)
CE touch or Dispel Magic of at least 7th levelRoom HH) 20’ × 90’ × 20’ – 30’ × 90’ × 20’
Barracks are for 50 Chaotic Evil men fighters, 42 are level zero Men-At-Arms21 Men-at-Arms: long bows, 20 arrows, long sword, chain mail, helm
21 Men-at-Arms: 3 spears, long sword, foot soldier’s mace, chain mail, helm
6 Serjeants, level 1 fighters: 3 javelins each, long sword, 4 monster burn oil flasks, banded mail, shield
2 Lts., level 3 fighters: banded mail, two-handed swords, 5 vials Unholy water, Dagger poisoned blade SR -1
The ballista has 75 bolts.
food and water barrels in the room
1d8 copper pieces, 1d4 silver pieces for each third bunk searched
There are 13 men-at-arms in the passageways leading to this room. They will attack from the rear if the party doesn’t find them first.