Natalya Faden’s jpg zip file. Click here to download. 3.1 Megabytes
Natalya’s texture bitmaps I am using.
200 × 200 pixel zip 19 megs
500 × 500 pixel zip 13 megs
2000 × 2000 pixel zip 7 megs
Not all bitmap fills of the same name is the same color/texture.
These bitmap fills must be extracted to the same folders I have them in, otherwise my maps will have blanks in them when you download them.
So they must be under C:\path to cc3\cc3\Tiles\custom\
Then under ‘custom’ they should be in ’200 × 200’, ’500×500’, and ’2000×2000’. Note the blanks in ’200 × 200’.
Credit: Terraficta web site
From her email: “Grass or shrub land should form the [larger] base for forestry. Trees should be built up from the lightest to the densest; create a fractal poly with a new fill of the lightest type of tree you want, then draw a smaller fractal poly of the slightly denser variety of the same tree and then finally overlap a third layer (smaller again) of the densest.
This creates a truly wonderful and realistic effect.”
Natalya Faden’s Terraficta textures zip file. Click here to download. 1.8 Megabytes