A some what detailed map of the bay.
Bar-Nalo is the capital and main seaport. Sand Town is also a sea port and while a small town it is a commerce rival of Bar-Nalo.
If you listen closely, you can hear the Whispering Trees whisper. Careful, don’t get too close.
The towns and areas on the right side of the map have an unsavory reputation.
A 5 mile by 5 mile area near Bar-Nalo. Crops, the main bay to Bar-Nalo, shell fish grounds, a group of druids sharing ‘the little woods’ with a sage.
Shows the town. More details of the Inn, etc. will be added at a later date.
North is at the top of the map.
1) Inn
2) towers inside the walls
3) general store
4) town hall
5) barracks
6) fighter skills training school
7) non-fighter skills training school
8,) private homes
9) guard commander’s home
10) mayor’s home
11) potters
12) weapon makers
13) tax collector
14) Inn and General store employees.
15) garment makers; leather and cloth
16) abandoned
17) religious buildings
18) Bob John’s Boot and Shoe Shop
19) Zarg’s winter and summer clothing
20)Cralo’s Food and Garments Market. foods, cloth, regular clothing
21) Green building. Big Bill’s Rug and Tapestry Emprium ! Reconditioning and we sell cheap !
Shows a few of the local sites, crops, and a henge. 100 mile map.
]]>Fondland’s cities are Bar-Nalo, Carsha, and Scratch.
Drum Mountains are entirely within this nation. Bar-Nalo is a seaport.
The only beings that go deliberately into Drum Mountains are adventurers, most don’t come back.
The capital location is not currently mapped.
Animal meat, apples, and pears are most of what they sell to others. The fish they keep for themselves. Imports are grains and iron tools.