https://textpattern.com/?v=4.8.8 My AD&D 1e website - Articles - Ages https://crestofastar.jimsmaps.net/ maps, scenarios, and cities, etc. Thu, 28 Mar 2024 17:27:24 +0000 Ages list
I'll refine and add to it as time goes by.

Yes, some of it is contradictory. This is due to different nations using something like a bailey in different years.

Or having different inventors due to travel times or lack of communication with lands and nations they don't get along with.




Ages on Crestar


Age 1

construction of this pocket universe starts.

land, water, air, weather, some plants.

500 years go by.

Age 2 lasts 900 years

Somehow high elves are awakened. The Builder

notices and wipes them out. And yet, high elves

that came later remember these events.

The Builder might be an Other. Or a poor

quality Universe Overlord and Builder.

rest of the plants arrive.

Age 3 lasts 915 years

The Stone Age

Hill giants are awakened year 25.

Halflings are awakened year 33.

Dwarves and elves are awakened year 150.

Hill Giants and Halflings claim to be First Awakened.
Neither of them were first.

Orcs and goblins arrive year 375.

All animals are here by year 545.

By the year 650 all intelligent beings have

arrived on Crestar. Yet, there are Gates that open

from time to time. Evidently not planned by the Universe Overlord.

earthwork entrance to an earthen wall battlement invented.

Age 3 ends when the first Battle of Humanoids and Dwarves happens in the year 915.

Age 4 lasts 1,200 years

cool down starts at the beginning of this Age.

Most monsters that we would think of as Dinosaurs die off... maybe.

Orcs and ogres are almost wiped out by diseases after that war.

Elves and dwarves suffer as well. The elves blame the dwarves for

the diseases. Yet, they are not responsible. Possibly the

Overlord Builder made some mistakes.

Barbican: wooden pallisade guarding entrance to earthen fort.

Ditch: Even the early palisades had a ditch around them.

c Age 4 wood pallisade came into use, mostly around towns.

year 20 wooden pallisade guarding entrance to earthen fort

Age 5 lasts 500 years

Ice Age 1.

The Little Old Man in Gray is born.

Ertan helm first came about, probably this age, year and artisan unknown.

Arnan and Bartan helms probably this age as well.

Age 6 lasts 300 years

slight warm up.

Bronze Age starts.

Dwarf Home is begun in the year 420. They migrated here via Gate from Dwarf Hold.

Dwarf Hold is near the western edge of the Outer Ocean. One day the return Gate vanished.

Age 7 lasts 450 years

Tropical Age 1.

motte invented

Celtan helm, named after its maker Chago Celtran.

Age 8 last 2,000 years

Pleistocene starts. Cool down starts.

Age 8, 1,000 years Ice Age 2 starts.

Some civilizations move or die out.

Iron Age starts.

Various animals, many used for food, disappear.

Age 8, 1,900 years. Warm up starts.

Some civilizations revitalize, others move or vanish.

Tropical 2 starts.

Food animals return, some have a weird taste, some of the time.

Cool down starts.

Temperature zones/biomes clarify and become mostly final.

Animals present become normalized by biome. Large herds suddenly

shift location, sometimes by thousands of miles.

Some landmasses vanish, move, shrink, grow mountains and rivers.

Islands show up or vanish.

(Books shouldn't be dropped on keyboards... silly Universe Builder.)

In Age 9, various Peoples were asked what happened in Age 8 ? All reply that everyone

was too busy to write things down. They refuse to answer further.

Age 9 lasts 300 years

c. year 200 ballista by dwarves

Castle: A term applied to the fortified houses which developed in
year c. 300

Dartan helm, named by its maker John Shoethumper.

Motte-and-Bailey: A very early, but very effective, type of surface
gnome castle

Portcullis: First used in this age. Previously the gate was the only
way to block an entrance.

Age 10 lasts 900 years

battering ram

c. year 10 shell keep

A nose guard with wire cage, or nose guard, was added to some

Celtan helms in the Year 127 by armorer Yalno Tak-Nok.

c. year 500 Trebuchet used for the first time.

Steel becomes available.

c. year 500 Green Guild messengers started

Sharn-Nak Islands invaded via Gate: Year 500, Month 4, Outer Ocean

year 700 bailey summit of a motte added

c. year 840 A towered or crenellated manor house of wood

year 900, Month 7, day 20 the Undead Hordes attack. This is the end

of the 10th Age and the end of Licieria.

Age 11

Murder holes: A name given to holes in the vaulting of an

entrance passage, used to harass an enemy with missile fire.

wall towers early Age 11, square stone towers

Town walls of stone: no certain date for start, but common by Age 11

year 1 square stone keep

year 5 additional space added to a bailey for protection of the

garrison and owner. Baileys no longer used just for

combat or during a siege.

year 45 stone rectangular Barbican add-on to a castle

also stone wall, formerly a wood pallisade

year 75 stone round Barbican add-on to a castle

year 100 bailey protection for lord and garrison

year 100 Dtranyo Castle built, really a manor house of wood

year 110 hexagonal stone keep

year 127 inner and outer bailey, extensive size added to increase

protection

year 200 hexagonal stone wall towers

year 200 round stone keep

year 302 round stone wall towers

year 500 is the start of the campaign for player characters.

year 502 Holy Water/pottery head arrows invented




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https://crestofastar.jimsmaps.net/articles/ages-list Wed, 21 May 2014 17:06:37 +0000 Bill George tag:crestofastar.jimsmaps.net,2014-05-21:41b9e06e4775041fe9f5e0b879357f08/b13d5603692c336e8139074315fbe537
Age 10 End

History Links

Before Age 10, Year 900; Dank Forest and Trillolara were small fiefdoms inside Licieria. Now they are nations. The Plains of Dareth was a forested area with a number of farming communities, until the Doom of Licieria.

The Tor-Nalo towns near what is now the Mountains of Death are protected from the Undead Hordes in Age 10, Year 900, Month 7, day 20.

A darkness flows out of Khzol Pass in the Mountains of Blissful Silence eastward.

The capital of Licieria is attacked and destroyed. No map presently shows where it was. The villages and towns near it vanish as into smoke.

The Fiefdoms of Trillolara and Dank Forest notice the eastward skies darkening. The battle alarms are sounded.

A rushing sound of wings, large, medium, and small approaches.

Dragons, vultures, and insects attack everyone.

Undead arrive 4 days later upon undead horses, undead giant sharks floating through the air, and undead dragons.

Orcs arrive on ships from The Isle of Fools and attack those living near Kmoj. Now called Fondfield.

The forests of what is now the Plains of Dareth catch fire, probably due to the dragons.

Companies of Ogres, Trolls, Fire and Frost giants, are seen at the rear of the orc companies.

Cleric undead turning starts failing.

Days later, Paladin undead turning fails as well.

The folk living around Manwater Bay take to the hills near what is now the Plains of Dareth. Many found a large cave complex and went inside. Warriors and spell casters fight the hordes of Undead, to the death. Few survive, mostly those who sang songs or fought near those who sang songs.

They then all retreated to the cave entrance. One great warrior, Khush the Singer, stood at the entrance. The others who had sung and survived earlier battles stood behind that warrior. He sang a song of battles won against long odds. They sang in chorus and repeated the words.

A Great Lich did battle with the Great Khush.

Neither survived.

But the songs of the rest kept the Undead Hordes from entering. And so Bards were born.

A few survivors arrived at the seaport on Dank Forest’s shore, the Undead and Orc hordes closing in behind them.

A new group of spell casters, Druids, did their best to fight the attackers. The few Knights of Licieria left did what they could to help. No longer mounted Cavalry of the Household Guards, now called The Riders of Seela, attacked the undead. Their swords and maces of silver-steel smashing them into bits.

Paladins standing near these dismounted cavalry find that their undead turning sometimes works.

Silver coins are attached to arrows and ballista bolts, then fired at the undead. This helps destroy some undead.

Then a small green cloud is spotted coming in from the ocean. The orcs move back slightly in wonderment.

A Great Voice shouts ‘Forces of Good hold your ground ! The green cloud is to kill the undead !’.

And so it did.

A young alchemist discovers monster burn oil. She quickly tells others and they start making it, outside of town, and heavily guarded.

A silvery hand appears near her workbench and hands her a sheet of parchment with a better formula along with two leather satchels of pint monster burn oil flasks.

These are quickly distributed and are lit, then thrown at the orcs, trolls, ogres, and hill giants.

The evil warriors catch fire, then the trees.

Red dragons appear and start flaming the seaport.

Rain clouds appear, the druids at work, and the rains put out the fires in and near the town. A magic wind sends the red dragons reeling back away from the seaport.

A distant red glow is seen way off in the direction of the capital of Licieria, it is believed to be a volcano.

A short lived volcano is spotted off the coast of Trillolara.

A thunderstorm comes ashore, its lightning strikes at any evil creatures within its reach.

Somewhere in all of this, the Armies of Licieria and The Last Queen die fighting against evil.

Some Great Undead appears to the Good Folks left in Dank Forest to boast of their deaths, and while Its speech is being made, thousands of silver tipped arrows strike it. Then a gigantic lightning bolt, tossed by a Storm giant, smashes it.

A cool breeze flows in from the Outer Ocean, the forest fires are put out. Turn undead of the clerics and paladins returns ! Liches quickly turn to powder, vampires are destroyed, skeletons fall apart.

Giant Bees and Giant Hawks attack the evil hordes, which retreat.

Warriors from over sea, wearing green cloaks the color of the earlier green cloud, arrive on the seashore. Green robed people also get off the ships, they start caring for the wounded. Dark blue robed folks start burying the dead. Dark brown clothed folks build a few small buildings, and place the sick and wounded in them.

The remaining Cavalry of the Household Guards meets as their old group one last time. They then form The Riders of Seela. Their standards of the Household Guards are put away, in hope of distant changes.

After helping for weeks the ships from oversea leave, by floating upwards out of the harbor. They were never seen again.

Metal smithing techniques have been taught to the remnants of the Good Folks, stronger armor, shields, and weapons. Along with new methods for farming, harvesting, fishing, cloth making, and preserving food.

But the long arduous task of reclaiming the lands to has barely begun.

So ends Licieria !

The Doom of Licieria went on for some time. The living were too busy trying to stay alive to worry about calendars.

Farmers did what they could to produce food crops. The living did the best they could to go on living.


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https://crestofastar.jimsmaps.net/articles/age-10-end Wed, 21 May 2014 16:33:16 +0000 Bill George tag:crestofastar.jimsmaps.net,2014-05-21:41b9e06e4775041fe9f5e0b879357f08/dccedd8f5ed32f7911818a0507ec24d6