Dwarf Home is a few days away. It was the home of the Dwarf King, but it was invaded many years ago and the Dwarves fled or died.
The city is a city of exile.
Adventurers are told of the ruins below ground. They can keep any treasures they find, with the exceptioon of certain Heirloom items, which must be turned over to the Dwarves in Dwarfbas. The Hill Dwarves nearer Dwarf Home are looking for these same Heirloom items.
Since I have moved Dwarfbas over to the Sea of Ghanuu, Seaport part of the map has been added.
Dwarfbas shop list and areas adventurers are allowed to go to.
1) barracks, city guard
2) gatehouse, road to Dwarf Home
3) Lori’s Adventurers’ Shop
4) Lori’s residence
5) Speckled Trout Inn
6) Speckled Trout Stables 2 buildings
7) shoe and leather armor repair
8 ) The Questor’s Temple
9) Questor’s quarters
10) Questor’s barracks
11) Open air market
12) guard-for-hire
13) magic supplies; lounge area reserved for spell casters
14) bank
15)) money changer
16) tax collector
17) scribes’ hall
18) Amazon Hall
19) Tavern of the Blue Fish
20) warehouse
21) barracks, city guard
22) Bitt’s and Sandy’s laundry service
23) Green Guild messengers
24) Library ( 7 floors )
25) horse market
26) bowyer
26a) arrow targets
27) fletcher
28) Snow Goose Inn ( open seasonaly )
28a) Snow Goose Stables ( open seasonaly )
29) fighters’ school and practice yard
30) Paladins’ school
31) Illusionists’ school
32) Magic-user school
33) Forgno’s gem cutting
34) lens grinder/telescope maker
35) interpreters
36) weaponeer
37) swordsmith
38) piers, 200 feet long
39) ship storage buildings
40) wagon drivers
41) retired adventurers
Roses Street are the homes of hand crafters.
Mystery Road are the homes of spell casters who help adventurers.
Great Land Road is used by adventurers who have just arrived in the harbor.
located on World all 12.
Most of the game sessions I ran occurred in this area.
Many of the ‘watch towers’ in my campaign, particularly in the Trillolara and Dank Forest nations, are based on the ‘Frontier Forts of Kelnore’ maps from Judges Guild. These are basically rectangular forts, with small towerettes near each corner. Barely qualify as keeps… Open courtyard, wooden gate, a small living area on one side of the courtyard and part of the wall. A small basement, with 3 small areas and one larger area. Not easy to defend. What is a towerette? A small tower, barely large enough to qualify as a tower.
More of a widened area of the wall walk, with crenelations and machiolations. Most are in ruins, and are no longer in use. Most towerettes can hold one or two people. Small round towers came into use a number of game years later, and are stronger and more easily defendable. Probably early Age 11 was when these forts were last seriously used, but a few remain in active use here and there.
One group of player characters found some folks suspended in time in the basement of one… Merlin the Magician and Jirel of Joiry being one group of those so trapped there. These are called Dtrig Forts in my campaign.
(I got the information for these characters from Dragon magazine articles called ‘Giants in the Earth’. This would be in issues earlier than issue 100.)
Such a small nation, to have so much influence in the Southern Hemisphere… Maybe they have friends in high places ? Sky-god indeed… :-) Nope, not the referee !
Map Key
1) Quasqueton [ ruins] from TSR’s B-1 module newmap and descriptions.6) Castle Dwarfbas [ home of Dwarf King ]
7) ruins
8) Tower Dtranyal [ ruins] unexplored by the player characters and unmapped by me
9) Dtrig 1 [ ruins] explored. Very old style rectangular fort
10) Dtrig 2 [ ruins] explored. Very old style rectangular fort
11) Dwarf Home [ ruins] partially explored, all underground.13) Forlorn Keep
14) Fortress of Krag the Stout-Hearted.
Fondfield is a military district town. In years past it was known by another name.
Fondfield’s Town Shield/Symbol
Basically the town flag. Town Guard shields are marked with it. The gates have it as a flag.
Blue for the skies above, green for the forests and good farm land, brown for the ground below, purple for the distant mountains, yellow for the wastes in the Plains of Dareth so near.
This is the first planned town in my campaign world. Before this I just used the item price list in the 1E PHB.
Fondfield is the district military headquarters. Formerly a town outside Trillolara, it joined the Land of the Bards on equal terms.
Has 3 military leaders responsible for area defense, but a small town council decides town issues.
a new map for the new hemisphere drawing.
A larger town, better arranged buildings.
1) road to Quasqueton
2) road to Sraa Keep, over grown
3) road loads to the coast, eventually to Dwarf Home area by boat or land
4) South Gate
5) Green Goose Inn and Stables
6) Falla Keep, 50’ diameter tower lower left
7) Druids
8 ) open air market
9) military training area
10) military or militia building.
11) The Questors ( Gray Building is their garrison, red building is worship area,
buildings lettered Q1, Q2, and Q3 are the clerics’ home.)
12) G1/G2 redoubt area
13) storage buildings
14) East Gate
15) redoubt